Technical program & product leader — developer platforms, engines, and games.
12+ years building early-generation platforms across Wearables, AI, XR, and game streaming.
Most recently, 5 years on 3P Ecosystem at Meta
across Wearables, AI & Quest. Now building AI agents and orchestration systems.
DISCIPLINESProduct ManagementTechnical Program ManagementDeveloper Relations
›Automated production workflows with Manus AI agents and skills including onboarding, integration, QA & launch management. Replaced manual coordination with self-running systems.
›Created a Wearables production CRM and MCP server to surface ecosystem release timeline and dependencies to leadership and cross-functional agents.
›Co-designed integration architecture, delivery plans, and developer workflows for a newly formed team across Wearables and Quest (Unity, Unreal, and Spatial SDK with Jetpack Compose). Milestone, launch, and SDK standards adopted across the partner ecosystem.
›Coordinated technical evaluation, development, QA, and launch for 30+ third-party titles across the Quest Pro, Quest 3, and Ray-Ban Display launches and post-launch — including the Microsoft Windows App, Adobe Substance 3D, Spotify, Apple Music, and Autodesk Workshop XR — bridging partner engineering and internal product teams.
›Ran roadmaps and schedules across five partner verticals — Productivity, Creator Tools, Music, Fitness, and Learning — surfacing health, risk, and progress to engineering leads and execs.
Quake II on Meta Ray-Ban Display● open sourcegithub.com/phdev/glquake2-rayban-display
A GLQuake II port to Ray-Ban Display — a study in AI-assisted development for open-source software on new form factors.
›Codex modified open-source C engine directly — building input, movement, aiming, gestures, and comfort defaults around how Ray-Ban Display + Neural Band actually work, not a pretend keyboard/controller.
›C engine compiled to WebAssembly to run smoothly in-browser on glasses.
›Brightness, contrast, and gamma tuned at the rendering layer for legibility on glasses.
›Uses smaller, dependency-aware chunks to download reliably and progressively on a bandwidth-constrained device where monolithic downloads are fragile.
AI-assisted devWASMRay-Ban Displayopen source
Prototype work at Meta● shipped · internal
Fast, AI-built prototypes used to make real product decisions inside Meta.
›Unified text-input prototype for Quest and Ray-Ban Display to enable short-form Productivity use cases with less fatigue. Cross-platform engine.